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@@ -3,7 +3,8 @@
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scoreboard players remove @a effect_floating 1
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execute as @a[gamemode=!spectator,scores={effect_floating=..-2}] at @s if block ~ ~-1 ~ diamond_block run effect give @s levitation 1 12
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-execute as @a[gamemode=!spectator,scores={effect_floating=..-2}] at @s if block ~ ~-1 ~ diamond_block run effect give @s slow_falling 2 0 true
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+execute as @a[gamemode=!spectator,scores={effect_floating=..-2}] at @s if block ~ ~-1 ~ diamond_block run effect give @s speed 1 0 true
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+execute as @a[gamemode=!spectator,scores={effect_floating=..-2}] at @s if block ~ ~-1 ~ diamond_block run effect give @s slow_falling 1 0 true
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execute as @a[gamemode=!spectator,scores={effect_floating=..-2}] at @s if block ~ ~-1 ~ diamond_block run function lib:sounds/teleport
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execute as @a[gamemode=!spectator,scores={effect_floating=..-2}] at @s if block ~ ~-1 ~ diamond_block run scoreboard players set @s effect_floating 5
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effect clear @a[scores={effect_floating=0}] levitation
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