LTCatt 6 лет назад
Родитель
Сommit
fdf8173486
1 измененных файлов с 10 добавлено и 9 удалено
  1. 10 9
      data/ltw/functions/state/7/state_enter.mcfunction

+ 10 - 9
data/ltw/functions/state/7/state_enter.mcfunction

@@ -28,18 +28,19 @@ execute if score $t_player_count mem matches 7.. positioned 14.0 13.0 2005.0 run
 execute if score $t_player_count mem matches 8.. positioned 14.0 13.0 2009.0 run function item:bonus_item/rank/random
 
 # 生成奖励物品背景
-execute as @e[team=white,type=item] at @s run fill ~-0.5 ~-0.5 ~-0.5 ~0.5 ~0.5 ~0.5 white_concrete_powder
-execute as @e[team=green,type=item] at @s run fill ~-0.5 ~-0.5 ~-0.5 ~0.5 ~0.5 ~0.5 lime_concrete_powder
-execute as @e[team=blue,type=item] at @s run fill ~-0.5 ~-0.5 ~-0.5 ~0.5 ~0.5 ~0.5 light_blue_concrete_powder
-execute as @e[team=purple,type=item] at @s run fill ~-0.5 ~-0.5 ~-0.5 ~0.5 ~0.5 ~0.5 purple_concrete_powder
+execute as @e[type=item,team=white] at @s run fill ~-0.5 ~-0.5 ~-0.5 ~0.5 ~0.5 ~0.5 white_concrete_powder
+execute as @e[type=item,team=green] at @s run fill ~-0.5 ~-0.5 ~-0.5 ~0.5 ~0.5 ~0.5 lime_concrete_powder
+execute as @e[type=item,team=blue] at @s run fill ~-0.5 ~-0.5 ~-0.5 ~0.5 ~0.5 ~0.5 light_blue_concrete_powder
+execute as @e[type=item,team=purple] at @s run fill ~-0.5 ~-0.5 ~-0.5 ~0.5 ~0.5 ~0.5 purple_concrete_powder
 
 # 传送回原位
-execute as @e[type=item,x=-1,y=12,z=1999,dx=2,dy=2,dz=50] at @s run tp @s 1.5 ~ ~
-execute as @e[type=item,x=13,y=12,z=1999,dx=2,dy=2,dz=50] at @s run tp @s -1.5 ~ ~
-execute as @e[type=item,x=-1,y=12,z=1999,dx=50,dy=2,dz=2] at @s run tp @s ~ ~ 1.5
-execute as @e[type=item,x=-1,y=12,z=2013,dx=50,dy=2,dz=2] at @s run tp @s ~ ~ -1.5
+execute as @e[type=item,x=-1,y=12,z=1999,dx=2,dy=2,dz=50] at @s run tp @s ~1.5 ~-0.5 ~
+execute as @e[type=item,x=13,y=12,z=1999,dx=2,dy=2,dz=50] at @s run tp @s ~-1.5 ~-0.5 ~
+execute as @e[type=item,x=-1,y=12,z=1999,dx=50,dy=2,dz=2] at @s run tp @s ~ ~-0.5 ~1.5
+execute as @e[type=item,x=-1,y=12,z=2013,dx=50,dy=2,dz=2] at @s run tp @s ~ ~-0.5 ~-1.5
 
-# 生成屏障
+# 生成拿取窗口
+execute as @e[type=item] at @s run fill ~-0.1 ~ ~-0.1 ~0.1 ~ ~0.1 air
 execute as @e[type=item] at @s run fill ~-0.1 ~1 ~-0.1 ~0.1 ~1 ~0.1 barrier
 
 # 判断进入下一轮小游戏或结束