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@@ -6,4 +6,18 @@ function mini:diamond/game/respawn1
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execute as @a at @s run function lib:sounds/error
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effect give @s blindness 3 5 true
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effect give @s weakness 30 1
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-give @s wooden_pickaxe
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+
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+# 处理玩家掉落物品
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+execute at @s as @e[type=item,distance=..100] store result score @s temp run data get entity @s Age
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+execute at @s store result score #total_drop temp run tag @e[type=item,scores={temp=..5}] add death_drop
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+scoreboard players reset @e[type=item] temp
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+# 单独处理钻石还没写
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+# 掉落数量向上取整
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+scoreboard players add #total_drop temp 1
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+scoreboard players operation #total_drop temp /= #const_2 mem
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+execute if score #total_drop temp matches 1.. run function mini:diamond/game/item_drop
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+# 其余物品丢回背包
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+tag @s add dead_player
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+execute as @e[type=item,tag=death_drop] run data modify entity @s Thrower set from entity @a[tag=dead_player,limit=1] UUID
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+tag @s remove dead_player
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+execute as @e[type=item,tag=death_drop] run function item:disable_throw
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