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@@ -1,3 +1,11 @@
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+
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+# 随机时间
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+scoreboard players set $random_min mem -3
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+scoreboard players set $random_max mem 3
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+function lib:random
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+scoreboard players operation $countdown_fast mem += $random mem
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+execute if score $countdown_fast mem matches ..0 run scoreboard players set $countdown_fast mem 0
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+
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# 爆炸
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execute if score $countdown_fast mem matches 0 if entity @a[tag=pm_holding] run function mini:hotpm/player_lose_heart
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@@ -11,6 +19,6 @@ execute as @p[tag=pm_holding] at @s run scoreboard players set @a[tag=!pm_holdin
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execute as @p[tag=pm_holding] at @s run scoreboard players set @a[tag=!pm_holding,distance=12..] bossbar_color 3
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scoreboard players set $bossbar_type mem 1
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function lib:bossbar/show
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-bossbar set mini:green name "炸弹爆炸"
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-bossbar set mini:yellow name "炸弹爆炸"
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-bossbar set mini:red name {"text":"炸弹爆炸","color":"red"}
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+bossbar set mini:green name "炸弹稳定度"
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+bossbar set mini:yellow name "炸弹稳定度"
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+bossbar set mini:red name {"text":"炸弹稳定度","color":"red"}
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