# 要求系统进入状态 7(选择奖励) scoreboard players set $state mem 7 execute as @a run function ltw:state/7/player_enter # HUD scoreboard objectives setdisplay belowName total_score_disp scoreboard objectives setdisplay sidebar total_score scoreboard objectives setdisplay list total_score_disp # 初始化地图 forceload add 0 2000 50 2050 kill @e[type=item] # 生成地图 setblock 0 10 2000 minecraft:structure_block{mode:"LOAD",name:"ltw:select"} setblock 0 11 2000 minecraft:redstone_block # 生成奖励物品 execute store result score $t_player_count mem if entity @a[tag=!watcher] scoreboard players set $t_player_count mem 8 execute if score $t_player_count mem matches 1.. positioned 9.0 13.0 2014.0 run function item:bonus_item/rank/random execute if score $t_player_count mem matches 2.. positioned 5.0 13.0 2014.0 run function item:bonus_item/rank/random execute if score $t_player_count mem matches 3.. positioned 0.0 13.0 2009.0 run function item:bonus_item/rank/random execute if score $t_player_count mem matches 4.. positioned 0.0 13.0 2005.0 run function item:bonus_item/rank/random execute if score $t_player_count mem matches 5.. positioned 5.0 13.0 2000.0 run function item:bonus_item/rank/random execute if score $t_player_count mem matches 6.. positioned 9.0 13.0 2000.0 run function item:bonus_item/rank/random execute if score $t_player_count mem matches 7.. positioned 14.0 13.0 2005.0 run function item:bonus_item/rank/random execute if score $t_player_count mem matches 8.. positioned 14.0 13.0 2009.0 run function item:bonus_item/rank/random # 生成奖励物品背景 execute as @e[team=white,type=item] at @s run fill ~-0.5 ~-0.5 ~-0.5 ~0.5 ~0.5 ~0.5 white_concrete_powder execute as @e[team=green,type=item] at @s run fill ~-0.5 ~-0.5 ~-0.5 ~0.5 ~0.5 ~0.5 lime_concrete_powder execute as @e[team=blue,type=item] at @s run fill ~-0.5 ~-0.5 ~-0.5 ~0.5 ~0.5 ~0.5 light_blue_concrete_powder execute as @e[team=purple,type=item] at @s run fill ~-0.5 ~-0.5 ~-0.5 ~0.5 ~0.5 ~0.5 purple_concrete_powder # 传送回原位 execute as @e[type=item,x=-1,y=12,z=1999,dx=2,dy=2,dz=50] at @s run tp @s 1.5 ~ ~ execute as @e[type=item,x=13,y=12,z=1999,dx=2,dy=2,dz=50] at @s run tp @s -1.5 ~ ~ execute as @e[type=item,x=-1,y=12,z=1999,dx=50,dy=2,dz=2] at @s run tp @s ~ ~ 1.5 execute as @e[type=item,x=-1,y=12,z=2013,dx=50,dy=2,dz=2] at @s run tp @s ~ ~ -1.5 # 生成屏障 execute as @e[type=item] at @s run fill ~-0.1 ~1 ~-0.1 ~0.1 ~1 ~0.1 barrier # 判断进入下一轮小游戏或结束 # execute if score $game_type mem matches 1 if score $round mem matches ..5 run function ltw:state/7/continue_gameparty # execute if score $game_type mem matches 1 if score $round mem matches 6.. run function ltw:main/game_end