# 全局初始化 # 游戏数据 forceload remove all time set noon weather clear difficulty normal gamerule doDaylightCycle false gamerule doFireTick false gamerule doMobSpawning false gamerule keepInventory true gamerule doWeatherCycle false gamerule doImmediateRespawn true gamerule mobGriefing false gamerule randomTickSpeed 0 gamerule fireDamage false # 记分板 scoreboard objectives remove mem scoreboard objectives add mem dummy "全局变量" scoreboard objectives remove total_score scoreboard objectives add total_score dummy "得分" scoreboard objectives remove leave_game scoreboard objectives add leave_game minecraft.custom:leave_game "离开游戏" scoreboard objectives remove game_id scoreboard objectives add game_id dummy "游戏编号" scoreboard players set $ game_id 0 #全局变量(常量) # minigame总数 scoreboard players set $global_mini_count mem 4 # 队伍 team remove ltw team add ltw "龙猫战争3" team modify ltw color white team modify ltw collisionRule never # 进度 advancement revoke @a everything # 时钟 schedule function ltw:clock/tick2 2t replace schedule function ltw:clock/tick5 5t replace schedule function ltw:clock/tick20 20t replace # 其他模块 function mini:main/init # 状态 function ltw:state/0/state_enter