# 要求系统进入状态 7(选择奖励) scoreboard players set $state mem 7 execute as @a run function ltw:state/7/player_enter # HUD scoreboard objectives setdisplay sidebar total_score # 初始化跑酷地图 forceload add 0 2000 50 2050 # 生成地图 setblock 0 10 2000 minecraft:structure_block{mode:"LOAD",name:"ltw:select"} setblock 0 11 2000 minecraft:redstone_block # 判断进入下一轮小游戏或结束 # execute if score $game_type mem matches 1 if score $round mem matches ..3 run function ltw:state/7/continue_gameparty # execute if score $game_type mem matches 1 if score $round mem matches 4.. run function ltw:main/game_end