# 初始化地图 forceload add 1000 8000 1032 7032 scoreboard players set $finish_mode mem 1 scoreboard players set $countdown_fast mem 0 scoreboard players set $survival mem 0 # 生成地图 # TODO # 伤害管理 scoreboard players set $remove_resistance mem 1 team modify playing friendlyFire false team modify playing collisionRule always team modify playing deathMessageVisibility always gamerule naturalRegeneration false gamerule fallDamage true # 重置系统 data remove storage ltw:mini rgb scoreboard players set $ rgb_rule_id 0