# 60s:教学 execute if score $countdown mem matches 60 run tellraw @a[team=playing,scores={green_total=..10}] [{"text":"\n>> ","color":"light_purple","bold": true},{"text":"提示:在召唤苦力怕后稍等一下再击退,能让它在飞到目标时立即爆炸!","bold":false},"\n"] # 强制死亡机制 execute if score $countdown mem matches 21 run tellraw @a ["",{"text": ">> ","color": "gold","bold": true},{"text": "强制死亡将在 20 秒后开启!","color": "gold"}] execute if score $countdown mem matches 1 run scoreboard players set $bossbar_color mem 1 execute if score $countdown mem matches 1 run function lib:bossbar/show execute if score $countdown mem matches 1 as @a at @s run function lib:sounds/music/mini_fast execute if score $countdown mem matches 1 as @a at @s run function lib:sounds/dragon_growl execute if score $countdown mem matches 1 if score $player_alive mem matches 3.. run effect clear @a resistance execute if score $countdown mem matches 1 if score $player_alive mem matches ..2 run tellraw @a ["\n",{"text": ">> ","color": "gold","bold": true},{"text": "强制死亡已开启!\n","color": "gold"}] execute if score $countdown mem matches 1 if score $player_alive mem matches 3.. run tellraw @a ["\n",{"text": ">> ","color": "gold","bold": true},{"text": "强制死亡已开启!苦力怕现在会造成更多伤害!\n","color": "gold"}] execute if score $countdown mem matches ..0 run effect give @a[team=playing] wither 1000000 1 true # 回复生命值 execute if score $countdown mem matches 1.. if score $foursec mem matches 1 if score $foursec mem matches 1 run effect give @a[team=playing] regeneration 1 10 true execute if score $countdown mem matches 1.. if score $foursec mem matches 1 run schedule function mini:ass/game/clear_effect 1t replace # ----------------------- # 物品生成 # ----------------------- # 判断是否符合刷出新物品的条件:0 为可以,其他为不可以 scoreboard players set #new_item mem 0 # 当前场地上没有物品 execute if entity @e[tag=bonus_item,x=1000,y=0,z=7000,dx=100,dy=1000,dz=100] run scoreboard players set #new_item mem 1 # 没有进入即死 execute if score $countdown mem matches ..1 run scoreboard players set #new_item mem 1 # 如果没有物品,则计算冷却 execute if score #new_item mem matches 0 run scoreboard players add $new_item_cd mem 1 # 已经超过 15s 冷却时间 execute if score $new_item_cd mem matches ..14 run scoreboard players set #new_item mem 1 # 存活玩家数($player_alive)>= 3 execute if score $player_alive mem matches ..2 run scoreboard players set #new_item mem 1 # 死亡玩家数($player_finish)<= 2 execute if score $player_finish mem matches 3.. run scoreboard players set #new_item mem 1 # 如果上述条件均满足,则刷出新物品 execute if score #new_item mem matches 0 run function mini:ass/game/new_item