# 当玩家加入游戏时触发 spawnpoint @s -12 7 -102 # TODO: v0.3 升级函数 execute if entity @s[tag=!v02upgrade,scores={stat_total=1..}] run function ltw:main/player_upgrade tag @s add v02upgrade advancement revoke @s only lib:damage_dealt advancement revoke @s only lib:damage_taken advancement revoke @s only item:container/place advancement revoke @s only item:special/consume_enchanted_apple advancement revoke @s only item:special/consume_golden_apple execute as @a at @s run function lib:sounds/hit # 存储UUID execute store result score @s UUID run data get entity @s UUID[0] # 如果是旁观者或局号不对头:开始旁观 execute if entity @s[team=!playing] run function ltw:main/player_enter_watcher execute if entity @s[team=playing] unless score @s game_id = $ game_id run function ltw:main/player_enter_watcher # 如果不是旁观且局号正确:游戏中掉线 execute if entity @s[team=playing] if score @s game_id = $ game_id run function ltw:main/player_enter_rejoin # 更新 Bossbar bossbar set ltw:notice players @a function lib:bossbar/show # 无指定人员 # FIXME: 关掉 JourneyMap 的生物雷达 # TODO: {土豆} 按存活回合数记分(两个炸弹同时爆炸把两个人炸死可以并列) # TODO: {TNTRun} 有多人汇报存在严重卡顿,检查是否是场地的粒子造成,或者是游戏中的光照更新、实体、方块变化 # HIM # FIXME: {色彩} 钻石刷新不出来,变成了洞 # FIXME: {交易} 在缓慢旋转视角时能观察到村民前后抽搐 # 010 # TODO: 升级 1.16.5(不过得先等 OptiFine 更新) # TODO: {幻翼} 制作幻翼的成品地图