# 游戏结束,根据 total_score 判断排名,并返回主大厅 # 计算排名 tag @a remove total_rank1 tag @a remove total_rank2 tag @a remove total_rank3 tag @a remove total_rankl # 1 function ltw:main/get_max_score execute as @a if score @s total_score = #score_max mem run tag @s add total_rank1 tag @a[tag=total_rank1] add max_uncounted # 2 function ltw:main/get_max_score execute as @a[tag=!max_uncounted] if score @s total_score = #score_max mem run tag @s add total_rank2 tag @a[tag=total_rank2] add max_uncounted # 3 function ltw:main/get_max_score execute as @a[tag=!max_uncounted] if score @s total_score = #score_max mem run tag @s add total_rank3 tag @a[tag=max_uncounted] remove max_uncounted # 最低分 scoreboard players set #score_min mem 2147483647 scoreboard players operation #score_min mem < @a[team=playing] total_score execute as @a if score @s total_score = #score_min mem run tag @s add total_rankl # 没有名次 tag @a[team=playing,tag=!total_rank1,tag=!total_rank2,tag=!total_rank3] add total_rankl # 给予进度 scoreboard players add @a[team=playing] stat_total 1 scoreboard players add @a[tag=total_rank1] stat_win 1 # 显示排名 tellraw @a ["",{"text":"\n------ 全场游戏结束! ------\n","color":"light_purple","bold":true}] tellraw @a [" ",{"text": "第一名 > ","color":"red"},{"selector": "@a[tag=total_rank1]","color":"red"},{"text":" (","color":"gray"},{"score":{"name": "@p[tag=total_rank1]","objective": "total_score"},"color":"gray"},{"text":")","color":"gray"}] execute if entity @a[tag=total_rank2] run tellraw @a [" ",{"text": "第二名 > ","color":"gold"},{"selector": "@a[tag=total_rank2]","color":"gold"},{"text":" (","color":"gray"},{"score":{"name": "@p[tag=total_rank2]","objective": "total_score"},"color":"gray"},{"text":")","color":"gray"}] execute if entity @a[tag=total_rank3] run tellraw @a [" ",{"text": "第三名 > ","color":"yellow"},{"selector": "@a[tag=total_rank3]","color":"yellow"},{"text":" (","color":"gray"},{"score":{"name": "@p[tag=total_rank3]","objective": "total_score"},"color":"gray"},{"text":")","color":"gray"}] tellraw @a "" # 积分金粒奖励 execute as @a[team=playing] run scoreboard players operation @s gold += @s total_score execute as @a[team=playing] run scoreboard players operation @s gold_total += @s total_score tellraw @a[team=playing,scores={total_score=1..}] [" 你得到的 ",{"score":{"name": "*","objective": "total_score"},"color":"gold"},{"text": " 积分","color":"gold"}," 已转换为 ",{"score":{"name": "*","objective": "total_score"},"color":"gold"},{"text": " 金粒","color":"gold"},"!"] # 局中金粒 tellraw @a[team=playing,scores={gold_extra=1..}] [" 在游戏过程中,你拿到了额外的 ",{"score":{"name": "*","objective": "gold_extra"},"color":"gold"},{"text": " 金粒","color":"gold"},"!"] # 局中绿宝石 tellraw @a[team=playing,scores={green_extra=1..}] [" 由于达成了进度,你得到了 ",{"score":{"name": "*","objective": "green_extra"},"color":"green"},{"text": " 绿宝石","color":"green"}," 完成奖励!"] # 如果因为掉线强制结束则无安慰奖 execute store result score #count mem if entity @a[team=playing] execute if score #count mem matches ..2 run tag @a remove total_rankl # 安慰奖 execute as @a[tag=total_rankl] run scoreboard players add @s gold 5 execute as @a[tag=total_rankl] run scoreboard players add @s gold_total 5 tellraw @a[tag=total_rankl] [" 不要气馁,收下 ",{"text": "5 金粒","color":"gold"}," 奖励,继续加油吧!"] # 奖励结束 tellraw @a[team=playing] "" # 返回主大厅 schedule function ltw:state/0/state_enter 2t replace execute as @a at @s run function lib:sounds/theend forceload remove all forceload add 0 0 forceload add 0 1900 50 2000 forceload add -32 -17 45 -80