# 切换节奏方块状态 scoreboard players add $parkour_block mem 1 execute if score $parkour_block mem matches 2.. run scoreboard players set $parkour_block mem 0 # 蓝色 execute if score $parkour_block mem matches 0 run setblock 1012 8 1035 air execute if score $parkour_block mem matches 0 run setblock 1009 10 1036 air execute if score $parkour_block mem matches 0 run setblock 1010 10 1033 air execute if score $parkour_block mem matches 0 run setblock 1013 10 1032 air execute if score $parkour_block mem matches 0 run setblock 1010 12 1030 air execute if score $parkour_block mem matches 0 run setblock 1009 16 1051 air execute if score $parkour_block mem matches 0 run setblock 1004 17 1050 air execute if score $parkour_block mem matches 0 run setblock 1009 9 1036 minecraft:warped_hyphae execute if score $parkour_block mem matches 0 run setblock 1013 9 1032 minecraft:warped_hyphae execute if score $parkour_block mem matches 0 run setblock 1010 11 1033 minecraft:warped_hyphae execute if score $parkour_block mem matches 0 run setblock 1010 11 1030 minecraft:warped_hyphae # 红色 execute if score $parkour_block mem matches 1 run setblock 1009 9 1036 air execute if score $parkour_block mem matches 1 run setblock 1013 9 1032 air execute if score $parkour_block mem matches 1 run setblock 1010 11 1033 air execute if score $parkour_block mem matches 1 run setblock 1010 11 1030 air execute if score $parkour_block mem matches 1 run setblock 1013 10 1032 minecraft:crimson_hyphae execute if score $parkour_block mem matches 1 run setblock 1012 8 1035 minecraft:crimson_hyphae execute if score $parkour_block mem matches 1 run setblock 1009 10 1036 minecraft:crimson_hyphae execute if score $parkour_block mem matches 1 run setblock 1010 10 1033 minecraft:crimson_hyphae execute if score $parkour_block mem matches 1 run setblock 1010 12 1030 minecraft:crimson_hyphae execute if score $parkour_block mem matches 1 run setblock 1009 16 1051 minecraft:crimson_hyphae execute if score $parkour_block mem matches 1 run setblock 1004 17 1050 minecraft:crimson_hyphae # 音效 execute if score $parkour_block mem matches 0 run playsound block.note_block.pling block @a[tag=parkour_portal] 1007 15 1051 1 0.6 execute if score $parkour_block mem matches 1 run playsound block.note_block.pling block @a[tag=parkour_portal] 1007 15 1051 1 1.1 execute if score $parkour_block mem matches 0 run playsound block.note_block.pling block @a[tag=parkour_portal] 1010 10 1033 1 0.6 execute if score $parkour_block mem matches 1 run playsound block.note_block.pling block @a[tag=parkour_portal] 1010 10 1033 1 1.1