# 初始化史莱姆地图 forceload add 1000 7000 1064 7064 scoreboard players set $finish_mode mem 0 scoreboard players reset * slime_score # 生成地图 setblock 1000 4 7000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:slime",sizeY:7,sizeZ:32,showboundingbox:0b} setblock 1000 5 7000 redstone_block setblock 1000 4 7000 air # 清理残余实体 kill @e[type=arrow] kill @e[type=item] tp @e[type=slime] 1000 -100 6000 kill @e[type=trident] # 重置分数 scoreboard players reset $slime_last_hit mem scoreboard players set $countdown_fast mem 0 # 伤害管理 scoreboard players set $remove_resistance mem 1 team modify player friendlyFire false team modify player collisionRule always gamerule fallDamage false