# 第八格 # TODO 在玩家切换状态的时候额外tellraw一下 execute unless data entity @s[tag=lobby_watch] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] run function item:lobby_state/join_game execute unless data entity @s[tag=lobby_ready] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] run function item:lobby_state/join_watch # 清除临时物品 clear @s red_dye{LockTempItem:1b}