# 全局初始化 # 游戏数据 setworldspawn 10 13 10 forceload remove all time set noon weather clear difficulty normal gamerule doDaylightCycle false gamerule doFireTick false gamerule doMobSpawning false gamerule keepInventory true gamerule doWeatherCycle false gamerule doImmediateRespawn true gamerule mobGriefing false gamerule randomTickSpeed 0 gamerule fireDamage false gamerule doTileDrops false # 主寄存区块:将所有需要不卸载的都放里面 # 已占用: (0,0,0) (0,0,1) forceload add 0 0 # 记分板 scoreboard objectives remove health scoreboard objectives add health health "生命值" scoreboard objectives remove death scoreboard objectives add death deathCount "死亡触发" scoreboard objectives remove mem scoreboard objectives add mem dummy "全局变量" scoreboard objectives remove total_score scoreboard objectives add total_score dummy "得分" scoreboard objectives remove total_score_disp scoreboard objectives add total_score_disp dummy "得分" scoreboard objectives remove leave_game scoreboard objectives add leave_game minecraft.custom:leave_game "离开游戏" scoreboard objectives remove game_id scoreboard objectives add game_id dummy "游戏编号" scoreboard players set $ game_id 0 # 常量 scoreboard players set $global_mini_count mem 4 # 队伍 team remove ltw team add ltw "玩家" team modify ltw color white team modify ltw collisionRule never team remove green team add green "绿色" team modify green color green team remove blue team add blue "蓝色" team modify blue color aqua team remove purple team add purple "紫色" team modify purple color light_purple # 进度 advancement revoke @a everything # 时钟 schedule function ltw:clock/tick2 2t replace schedule function ltw:clock/tick5 5t replace schedule function ltw:clock/tick20 20t replace # 其他模块 function mini:main/init function item:init # 状态 function ltw:state/0/state_enter