# 爆炸 execute if score $countdown_fast mem matches 0 as @a[tag=pm_holding] at @s run function mini:hotpm/player_lose_heart # HUD scoreboard players set $bossbar_color mem 0 scoreboard players set @a[tag=pm_holding] bossbar_color 1 execute as @p[tag=pm_holding] at @s run scoreboard players set @a[tag=!pm_holding,distance=..15] bossbar_color 2 execute as @p[tag=pm_holding] at @s run scoreboard players set @a[tag=!pm_holding,distance=15..] bossbar_color 3 scoreboard players set $bossbar_type mem 1 function lib:bossbar/show bossbar set mini:green name "土豆爆炸" bossbar set mini:yellow name "土豆爆炸" bossbar set mini:red name "土豆爆炸"