# 存储UUID execute store result score @s UUID run data get entity @s Thrower[0] # 更改NBT data merge entity @s {PickupDelay:0s} data modify entity @s Owner set from entity @s Thrower # TP玩家 tag @s add item_force_tp execute as @a if score @s UUID = @e[type=item,tag=item_force_tp,limit=1] UUID run tp @e[type=item,tag=item_force_tp] @s