# 随机召唤怪物 # 生成随机数 scoreboard players set $random_min mem 0 scoreboard players set $random_max mem 100 function lib:random # 清理恼鬼 execute if score $random mem matches 50.. run tp @e[type=vex,limit=1,sort=random] ~ -100 ~ # 赋予随机效果 effect give @e[type=!player,type=!piglin,limit=1,sort=random] speed 1 1 effect give @e[type=!player,type=!piglin,limit=1,sort=random] speed 4 0 effect give @e[type=piglin,limit=1,sort=random] slowness 3 0 effect give @e[type=piglin,limit=1,sort=random] slowness 3 1 effect give @e[type=!player,limit=2,sort=random] resistance 3 1 # 召唤怪物 execute if score $countdown mem matches 61..120 if score $random mem matches 0..10 run function mini:zombie/game/summon_piglin execute if score $countdown mem matches 1..90 if score $random mem matches 11..20 run function mini:zombie/game/summon_skeleton execute if score $countdown mem matches ..60 if score $random mem matches 21..30 run function mini:zombie/game/summon_creeper execute if score $countdown mem matches ..0 if score $random mem matches 31..40 run function mini:zombie/game/summon_evoker # 显示提示 execute if score $countdown mem matches 90 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "骷髅 ","color":"red"},"已开始出现!"] execute if score $countdown mem matches 60 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "苦力怕 ","color":"red"},"已开始出现!"] execute if score $countdown mem matches 1 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "唤魔者 ","color":"red"},"已开始出现!"]