# 初始化跑酷地图 forceload add 1000 1000 1064 1064 scoreboard players reset * treasure scoreboard players set $finish_mode mem 1 scoreboard players set $tempo_enable mem 1 scoreboard players set $show_score mem 0 scoreboard players set $countdown_fast mem 0 scoreboard players set $survival mem 0 # 生成地图 setblock 1000 4 1000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour0",sizeY:32,sizeZ:32,showboundingbox:0b} setblock 1000 5 1000 minecraft:redstone_block setblock 1000 4 1032 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour1",sizeY:32,sizeZ:32,showboundingbox:0b} setblock 1000 5 1032 minecraft:redstone_block setblock 1000 4 1000 air setblock 1000 4 1032 air # 伤害管理 scoreboard players set $remove_resistance mem 0 team modify playing friendlyFire false team modify playing collisionRule never team modify playing deathMessageVisibility never gamerule fallDamage false schedule function mini:parkour/game_init2 15t replace