# 当玩家加入游戏时触发 # TODO: v0.3 升级函数 execute if entity @s[tag=!v02upgrade,scores={gold_total=1..}] run function ltw:main/player_upgrade tag @s add v02upgrade advancement revoke @s only lib:damage_dealt advancement revoke @s only lib:damage_taken advancement revoke @s only item:container/place advancement revoke @s only item:special/consume_enchanted_apple advancement revoke @s only item:special/consume_golden_apple execute as @a at @s run function lib:sounds/hit # 存储UUID execute store result score @s UUID run data get entity @s UUID[0] # 如果是旁观者或局号不对头:开始旁观 execute if entity @s[team=!playing] run function ltw:main/player_enter_watcher execute if entity @s[team=playing] unless score @s game_id = $ game_id run function ltw:main/player_enter_watcher # 如果不是旁观且局号正确:游戏中掉线 execute if entity @s[team=playing] if score @s game_id = $ game_id run function ltw:main/player_enter_rejoin # 更新 Bossbar bossbar set ltw:notice players @a function lib:bossbar/show # TODO: https://shimo.im/docs/8dQtWhYp8rJhRRWG # FIXME: [010] 已确认确实可以用钓鱼竿获得两个奖励 # TODO: [LTCat/HIM] 土豆的两个炸弹同时爆炸把两个人炸死,让他们俩并列第三(按存活回合数记分) # FIXME: [HIM] 死亡复活后可能会捡到已经在地上待了很久的 “老物品” # FIXME: [HIM] 锁定格子的物品会被带进其他小游戏 # FIXME: [LTCat] BGM 可能会双响