# 当玩家加入游戏时触发 team join player @s advancement revoke @s only lib:damage_dealt advancement revoke @s only lib:damage_taken advancement revoke @s only item:container/place advancement revoke @s only item:special/consume_enchanted_apple advancement revoke @s only item:special/consume_golden_apple execute as @a at @s run function lib:sounds/hit # 存储UUID execute store result score @s UUID run data get entity @s UUID[0] # 如果是旁观者或局号不对头:开始旁观 execute if entity @s[tag=watcher] run function ltw:main/player_enter_watcher execute if entity @s[tag=!watcher] unless score @s game_id = $ game_id run function ltw:main/player_enter_watcher # 如果不是旁观且局号正确:游戏中掉线 execute if entity @s[tag=!watcher] if score @s game_id = $ game_id run function ltw:main/player_enter_rejoin