# 初始化钻石地图 forceload add 1000 5000 1064 5064 scoreboard players reset * diamond scoreboard players set $finish_mode mem 0 scoreboard players set $survival mem 1 # 调整时间 time set 10500t # 生成地图 setblock 1000 255 5000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:-22,sizeX:20,posZ:0,integrity:1.0f,showair:0b,name:"mini:diamond",sizeY:23,sizeZ:20,showboundingbox:1b} setblock 1000 255 5001 redstone_block # 清理残余实体 kill @e[type=!player,x=950,y=0,z=4950,dx=100,dy=500,dz=100] # 伤害管理 scoreboard players set $remove_resistance mem 1 team modify playing friendlyFire true team modify playing collisionRule always gamerule fallDamage true # Gamerule 调整 # TODO: 换一个更好的让玩家合成的方法 gamerule doLimitedCrafting false gamerule keepInventory false gamerule doTileDrops true