# 属性提升 1 execute if score $countdown mem matches 100 run function mini:slime/game/set_attack execute if score $countdown mem matches 100 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "史莱姆的攻击力提高了!","color":"red"}] execute if score $countdown mem matches 100 as @a at @s run function lib:sounds/error # 召唤提示 1 execute if score $countdown mem matches 85 run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"text": "新的史莱姆将在 5 秒后空投到球场中央!","color":"gold"}] execute if score $countdown mem matches 85 as @a at @s run function lib:sounds/error # 召唤 1 execute if score $countdown mem matches 80 run function mini:slime/game/summon execute if score $countdown mem matches 80 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "新的史莱姆已空投!","color":"red"}] execute if score $countdown mem matches 80 as @a at @s run function lib:sounds/teleport # 属性提升 2 execute if score $countdown mem matches 60 run function mini:slime/game/set_attack execute if score $countdown mem matches 60 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "史莱姆的攻击力提高了!","color":"red"}] execute if score $countdown mem matches 60 as @a at @s run function lib:sounds/error # 速度提升 execute if score $countdown mem matches ..40 run effect give @e[type=slime] speed 2 6 execute if score $countdown mem matches 40 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "史莱姆的速度提高了!","color":"red"}] execute if score $countdown mem matches 40 as @a at @s run function lib:sounds/error # 属性提升 3 execute if score $countdown mem matches 20 run function mini:slime/game/set_attack execute if score $countdown mem matches 20 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "史莱姆的攻击力提高了!","color":"red"}] execute if score $countdown mem matches 20 as @a at @s run function lib:sounds/error # 召唤提示 2 execute if score $countdown mem matches 6 run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"text": "新的史莱姆将在 5 秒后空投到球场中央!","color":"gold"}] execute if score $countdown mem matches 6 as @a at @s run function lib:sounds/error # 召唤 2 execute if score $countdown mem matches 1 run function mini:slime/game/summon execute if score $countdown mem matches 1 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "新的史莱姆已空投!","color":"red"}] execute if score $countdown mem matches 1 as @a at @s run function lib:sounds/teleport # FIXME : [LTCat] 第一名偷分疑似会偷到第二名