# 将无装备猪灵变为有装备猪灵 tag @s remove empty_pig # 生成随机数 scoreboard players set $random_min mem 1 scoreboard players set $random_max mem 4 function lib:random # 给予装备 execute if score $random mem matches 1..2 run replaceitem entity @s weapon.mainhand minecraft:crossbow execute if score $random mem matches 3..4 run replaceitem entity @s weapon.mainhand minecraft:golden_sword execute if score $random mem matches 2..3 run replaceitem entity @s armor.legs minecraft:golden_leggings