# 每秒执行一次 schedule function ltw:clock/tick2 2t replace # 死亡触发 execute as @a[x=-12,y=7,z=-102,distance=..5] at @s run function ltw:main/player_death execute as @a[x=-12,y=7,z=-102,distance=..5] run tp @s -13 9 -42 # 调用其他模块 function lib:bossbar/tick2 execute if score $state mem matches 3 run function ltw:state/3/tick2 execute if score $state mem matches 4 run function ltw:state/4/tick2 execute if score $state mem matches 5 run function ltw:state/5/tick2 execute if score $state mem matches 6 run function ltw:state/6/tick2 execute if score $state mem matches 7 run function ltw:state/7/tick2 # 特殊方块给予效果 function lib:effect/floating # 调用节奏方块模块 execute if score $tempo_enable mem matches 1 run function lib:tempo_block/tick2 # 调用粒子模块 function item:particle/show_particle # 调用物品模块(必须最后调用) function item:tick2 # 全局倒计时 execute if score $countdown_fast mem matches 1.. run scoreboard players remove $countdown_fast mem 1 scoreboard players remove @e[scores={countdown_fast=1..}] countdown_fast 1