# 去除进度 advancement revoke @s only item:special/consume_golden_apple # 计算生命值 execute if score $state mem matches 1.. if score @s mini_heart matches 1.. run scoreboard players add @s mini_heart 1 execute if score $state mem matches 1.. if score @s mini_heart matches 1.. run function mini:main/player_max_health # 去除buff execute if score $state mem matches 1.. if score @s mini_heart matches 1.. run tag @s add consume_apple schedule function item:special/clear_effect 1t replace