# 游戏结束,根据 total_score 判断排名,并返回主大厅 # 计算排名 tag @a remove total_rank1 tag @a remove total_rank2 tag @a remove total_rank3 tag @a remove total_rankl tag @a remove total_rankx # 1 function ltw:main/get_max_score execute as @a if score @s total_score = #score_max mem run tag @s add total_rank1 tag @a[tag=total_rank1] add max_uncounted # 2 function ltw:main/get_max_score execute as @a[tag=!max_uncounted] if score @s total_score = #score_max mem run tag @s add total_rank2 tag @a[tag=total_rank2] add max_uncounted # 3 function ltw:main/get_max_score execute as @a[tag=!max_uncounted] if score @s total_score = #score_max mem run tag @s add total_rank3 tag @a[tag=max_uncounted] remove max_uncounted # 最低分 scoreboard players set #score_min mem 2147483647 scoreboard players operation #score_min mem < @a[team=playing] total_score execute as @a if score @s total_score = #score_min mem run tag @s add total_rankl # 没有名次 tag @a[team=playing,tag=!total_rank1,tag=!total_rank2,tag=!total_rank3] add total_rankx # 给予进度 scoreboard players add @a[team=playing] stat_total 1 scoreboard players add @a[tag=total_rank1] stat_win 1 advancement grant @a[scores={stat_win=1..}] only ltw:story/win1 advancement grant @a[scores={stat_win=4..}] only ltw:story/win2 advancement grant @a[scores={stat_win=10..}] only ltw:story/win3 advancement grant @a[scores={stat_win=25..}] only ltw:story/win4 # 计算金粒奖励 scoreboard players set #total_gold mem 0 execute as @a[team=playing] run scoreboard players add #total_gold mem 300 # 计算总权重与单份奖励 scoreboard players set #total_weight mem 0 execute as @a[tag=total_rank1] run scoreboard players add #total_weight mem 4 execute as @a[tag=total_rank2] run scoreboard players add #total_weight mem 3 execute as @a[tag=total_rank3] run scoreboard players add #total_weight mem 2 execute as @a[tag=total_rankx] run scoreboard players add #total_weight mem 1 scoreboard players operation #total_gold mem /= #total_weight mem # 计算名次奖励 scoreboard players set #rank1_gold mem 4 scoreboard players operation #rank1_gold mem *= #total_gold mem scoreboard players operation #rank1_gold mem /= #100 mem scoreboard players set #rank2_gold mem 3 scoreboard players operation #rank2_gold mem *= #total_gold mem scoreboard players operation #rank2_gold mem /= #100 mem scoreboard players set #rank3_gold mem 2 scoreboard players operation #rank3_gold mem *= #total_gold mem scoreboard players operation #rank3_gold mem /= #100 mem scoreboard players set #rankl_gold mem 1 scoreboard players operation #rankl_gold mem *= #total_gold mem scoreboard players operation #rankl_gold mem /= #100 mem # 如果因为掉线强制结束则无名次奖励 execute store result score #count mem if entity @a[team=playing] execute if score #count mem matches ..2 run scoreboard players set #rank1_gold mem 0 execute if score #count mem matches ..2 run scoreboard players set #rank2_gold mem 0 execute if score #count mem matches ..2 run scoreboard players set #rank3_gold mem 0 execute if score #count mem matches ..2 run scoreboard players set #rankl_gold mem 0 # 显示排名 tellraw @a ["",{"text":"\n------ 全场游戏结束! ------\n","color":"light_purple","bold":true}] tellraw @a [" ",{"text": "第一名 > ","color":"red"},{"selector": "@a[tag=total_rank1]","color":"red"},{"text":"(","color":"gray"},{"score":{"name": "@p[tag=total_rank1]","objective": "total_score"},"color":"gray"},{"text":" 积分)","color":"gray"}] execute if entity @a[tag=total_rank2] run tellraw @a [" ",{"text": "第二名 > ","color":"gold"},{"selector": "@a[tag=total_rank2]","color":"gold"},{"text":"(","color":"gray"},{"score":{"name": "@p[tag=total_rank2]","objective": "total_score"},"color":"gray"},{"text":" 积分)","color":"gray"}] execute if entity @a[tag=total_rank3] run tellraw @a [" ",{"text": "第三名 > ","color":"yellow"},{"selector": "@a[tag=total_rank3]","color":"yellow"},{"text":"(","color":"gray"},{"score":{"name": "@p[tag=total_rank3]","objective": "total_score"},"color":"gray"},{"text":" 积分)","color":"gray"}] tellraw @a "" # 积分金粒奖励 execute as @a[team=playing] run scoreboard players operation @s gold += @s total_score execute as @a[team=playing] run scoreboard players operation @s gold_total += @s total_score tellraw @a[team=playing,scores={total_score=1..}] [" 你得到的 ",{"score":{"name": "*","objective": "total_score"},"color":"gold"},{"text": " 积分","color":"gold"}," 已转换为 ",{"score":{"name": "*","objective": "total_score"},"color":"gold"},{"text": " 金粒","color":"gold"},"!"] # 局中金粒 tellraw @a[team=playing,scores={gold_extra=1..}] [" 在游戏过程中,你拿到了额外的 ",{"score":{"name": "*","objective": "gold_extra"},"color":"gold"},{"text": " 金粒","color":"gold"},"!"] # 局中绿宝石 tellraw @a[team=playing,scores={green_extra=1..}] [" 由于达成了进度,你得到了 ",{"score":{"name": "*","objective": "green_extra"},"color":"green"},{"text": " 绿宝石","color":"green"}," 完成奖励!"] # 名次金粒奖励 scoreboard players set @a temp 0 execute as @a[tag=total_rank1] run scoreboard players operation @s temp = #rank1_gold mem execute as @a[tag=total_rank2] run scoreboard players operation @s temp = #rank2_gold mem execute as @a[tag=total_rank3] run scoreboard players operation @s temp = #rank3_gold mem execute as @a[tag=total_rankx] run scoreboard players operation @s temp = #rankl_gold mem execute as @a run scoreboard players operation @s gold += @s temp execute as @a run scoreboard players operation @s gold_total += @s temp tellraw @a[team=playing,tag=!total_rankx,tag=!total_rankl,scores={temp=1..}] [" 最后,由于你的出色名次,还获得了 ",{"score":{"name": "*","objective": "temp"},"color":"gold"},{"text": " 金粒","color":"gold"}," 奖励!"] tellraw @a[team=playing,tag=!total_rankx,tag=total_rankl,scores={temp=1..}] [" 不要气馁,收下 ",{"score":{"name": "*","objective": "temp"},"color":"gold"},{"text": " 金粒","color":"gold"}," 奖励,继续加油吧!"] tellraw @a[team=playing,tag=total_rankx,scores={temp=1..}] [" 不要气馁,收下 ",{"score":{"name": "*","objective": "temp"},"color":"gold"},{"text": " 金粒","color":"gold"}," 奖励,继续加油吧!"] # 奖励结束 tellraw @a[team=playing] "" # 返回主大厅 schedule function ltw:state/0/state_enter 2t replace execute as @a at @s run function lib:sounds/theend forceload remove all forceload add 0 0 forceload add 0 1900 50 2000 forceload add -32 -17 45 -80