# 地狱门音效 scoreboard players set $random_max mem 3 scoreboard players set $random_min mem 1 function lib:random execute if score $random mem matches 2 run playsound block.portal.ambient ambient @a 1014.5 22 1057.5 # 显示倒计时 execute if score $countdown mem matches ..10 run title @a times 3 14 2 execute if score $countdown mem matches ..10 run title @a subtitle {"score":{"name":"$countdown","objective":"mem"}} execute if score $countdown mem matches ..10 run title @a title [""] execute if score $countdown mem matches ..10 as @a at @s run function lib:sounds/hit2 # 0s:游戏结束 execute if score $countdown mem matches 0 run function mini:main/game_end # 如果当前宝藏不足 14 个,补充宝藏到 20 个 scoreboard players set #item_count mem 20 execute as @e[tag=bonus_item,x=1000,y=0,z=1000,dx=100,dy=100,dz=100] run scoreboard players remove #item_count mem 1 execute if score #item_count mem matches 6.. run tellraw @a ["",{"text": ">> ","color":"gold","bold":true},{"score": {"name": "#item_count","objective": "mem"},"color":"gold"},{"text": " 处新的宝藏已出现!","color":"gold"}] execute if score #item_count mem matches 6.. run playsound block.amethyst_block.hit player @a 0 1000000 0 1000000 1 execute if score #item_count mem matches 6.. run function mini:parkour/game/generate_loop