# 清理物品 clear @s paper{game_item:1b} # 返还物品 execute if data entity @s Inventory[{Slot:8b}] run scoreboard players set @s item_slot 8 execute if data entity @s Inventory[{Slot:8b}] at @s run function item:pop_slot/return_item # 设置最后一格的物品 item replace entity @s hotbar.8 with paper{game_item:1b,display:{Name:'[{"text":"交易契约","color":"white","italic":false}]',Lore:['[{"text":"当你手持该契约时,村民将会出现在你的面前","italic":false,"color":"gray"}]']}}