# 初始化交易地图 forceload add 1000 5000 1064 5064 scoreboard players reset * emerald scoreboard players reset * interactVillager scoreboard players set $show_score mem 1 scoreboard players set $survival mem 1 # 调整时间 time set day # 生成地图 setblock 1000 255 5000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:-24,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:diamond_base",sizeY:25,sizeZ:32,showboundingbox:1b} setblock 1000 255 5001 redstone_block # 伤害管理 scoreboard players set $remove_resistance mem 1 team modify playing friendlyFire false team modify playing collisionRule never team modify playing deathMessageVisibility always gamerule fallDamage false gamerule fireDamage false gamerule drowningDamage true # Gamerule 调整 gamerule doLimitedCrafting false gamerule keepInventory true gamerule doTileDrops true gamerule doEntityDrops true gamerule doMobLoot true schedule function mini:trade/game_init2 10t append