# 更新绿宝石数量 execute as @a[team=playing] store result score @s emerald run clear @s emerald 0 # 显示倒计时 execute if score $countdown mem matches ..10 run title @a times 3 14 2 execute if score $countdown mem matches ..10 run title @a subtitle {"score":{"name":"$countdown","objective":"mem"}} execute if score $countdown mem matches ..10 run title @a title [""] execute if score $countdown mem matches ..10 as @a at @s run function lib:sounds/hit2 # 升级 execute as @e[tag=TradePlayer] run function mini:trade/game/villager_try_level_up # 移除空交易 execute as @e[tag=TradePlayer,x=999,y=0,z=4999,dx=500,dy=200,dz=500,nbt={Offers:{Recipes:[{uses:1}]}}] run function mini:trade/game/remove_trade # 0s:游戏结束 execute if score $countdown mem matches 0 run function mini:main/game_end # 回复生命值 execute if score $foursec mem matches 1 run effect give @a[team=playing] regeneration 1 10 true execute if score $foursec mem matches 1 run schedule function mini:trade/game/clear_effect 1t replace # 更新下界之星,转换为积分 scoreboard players reset * temp2 execute as @a[team=playing] store result score @s temp2 run clear @s nether_star execute as @a[scores={temp2=1..}] at @s run function mini:trade/game/get_score # 60s 提示 execute if score $countdown mem matches 60 run tellraw @a ["",{"text": ">> ","color": "gold","bold": true},{"text":"游戏将在 ","color": "gold"}, "60 秒 ",{"text": "后结束","color": "gold"}] execute if score $countdown mem matches 60 run scoreboard players set $bossbar_color mem 2 execute if score $countdown mem matches 60 run function lib:bossbar/show # 给予进度 execute as @a[team=playing] if score @s emerald matches 8.. run advancement grant @s only ltw:vs/emerald1 execute as @e[tag=TradePlayer,tag=!adv3_checked] store success score @s temp run data get entity @s Offers.Recipes[0] execute as @a[team=playing] if score @s player_id = @e[tag=TradePlayer,scores={temp=0},tag=!adv3_checked,limit=1] player_id run advancement grant @s only ltw:vs/emerald3 tag @e[tag=TradePlayer,scores={temp=0},tag=!adv3_checked] add adv3_checked