# 强制玩家捡起自己丢弃的物品,以物品为执行者 # 存储 UUID # execute store result score @s UUID run data get entity @s Thrower[0] # 更改 NBT # data merge entity @s {PickupDelay:0s} # data modify entity @s Owner set from entity @s Thrower # 将物品传送给玩家 # 修改为了每 tick 执行一次,大概不需要了? # tag @s add item_force_tp # execute as @a if score @s UUID = @e[type=item,tag=item_force_tp,limit=1] UUID run tp @e[type=item,tag=item_force_tp] @s