# 防止玩家丢弃物品:如果物品存在 Thrower 则要求强制捡起 execute unless score $survival mem matches 1.. as @e[type=item] if data entity @s Thrower run function item:disable_throw execute if score $survival mem matches 1.. unless score $state mem matches 5 as @e[type=item] if data entity @s Thrower run function item:disable_throw # 检查玩家拾取奖励物品 execute as @a if data entity @s Inventory[{"tag":{"bonus_new":1b}}] run function item:bonus_item/call # 检测玩家格子锁定 execute if score $state mem matches 1.. unless score $survival mem matches 1 as @a[team=!debugging] run function item:disable_slot/check_slot execute if score $state mem matches 0 as @a run function ltw:state/0/state/check_slot execute if score $state mem matches 0.. run kill @e[type=item,tag=LockTempItem] # 检查购买物品 execute as @a run function item:shop/check # 物品特效 execute as @e[tag=item_green] at @s run particle minecraft:glow ~ ~0.3 ~ 0.5 0.5 0.5 0 1 normal execute as @e[tag=item_blue] at @s run particle minecraft:dragon_breath ~ ~0.3 ~ 0.7 0.7 0.7 0.01 1 normal execute as @e[tag=item_blue] at @s run particle minecraft:dragon_breath ~ ~0.3 ~ 1.3 1.3 1.3 0.01 1 normal execute as @e[tag=item_purple] at @s run particle minecraft:wax_on ~ ~0.3 ~ 0 0 0 6 1 normal execute as @e[tag=item_purple] at @s run particle minecraft:wax_on ~ ~0.3 ~ 0.7 0.7 0.7 1 1 normal execute as @e[tag=item_purple] at @s run particle minecraft:wax_on ~ ~0.3 ~ 1.5 1.5 1.5 1 2 normal execute as @e[tag=item_purple] at @s run particle minecraft:wax_on ~ ~0.3 ~ 2.5 2.5 2.5 1 1 normal