# 执行重生方法 function mini:iron/game/respawn # 复活特效 execute as @a at @s run function lib:sounds/error effect give @s blindness 3 0 true # 处理玩家掉落物品 # 获取玩家死亡位置 kill @e[type=armor_stand,tag=dead_marker] summon armor_stand 1000 0 5000 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["dead_marker"]} execute store result entity @e[type=armor_stand,tag=dead_marker,limit=1] Pos[0] double 1 run scoreboard players get @s posX execute store result entity @e[type=armor_stand,tag=dead_marker,limit=1] Pos[1] double 1 run scoreboard players get @s posY execute store result entity @e[type=armor_stand,tag=dead_marker,limit=1] Pos[2] double 1 run scoreboard players get @s posZ # 生成铁锭物品 execute store result score #iron_count temp run clear @s iron_ingot scoreboard players add #iron_count temp 2 execute if score #iron_count temp matches 3.. at @e[type=armor_stand,tag=dead_marker,limit=1] run summon item ~ ~ ~ {Tags:["temp_iron"],Item:{id:"minecraft:iron_ingot",Count:1b},Glowing:1b} execute as @e[type=item,tag=temp_iron,limit=1] store result entity @s Item.Count byte 0.33334 run scoreboard players get #iron_count temp tag @e[type=item,tag=temp_iron,limit=1] remove temp_iron # 随机槽位掉落 function mini:iron/game/random_slot function mini:iron/game/pop_slot # 返还剩余铁锭给玩家 scoreboard players remove #iron_count temp 2 scoreboard players operation #iron_count temp *= #2 mem scoreboard players operation #iron_count temp /= #3 mem execute if score #iron_count temp matches 1.. run function mini:iron/game/give_iron # 删除marker kill @e[type=armor_stand,tag=dead_marker]