clear @s trident{game_item:1b} # 返还格子上的物品 execute if data entity @s Inventory[{Slot:8b}] run scoreboard players set @s item_slot 8 execute if data entity @s Inventory[{Slot:8b}] at @s run function item:pop_slot/return_item item replace entity @s hotbar.8 with trident{game_item:1b,Unbreakable:1b,HideFlags:63,display:{Name:'{"text":"三叉戟","italic":false}'}} 1 scoreboard players set @s countdown_fast -1