# 刷新单个玩家背包中的绿宝石 execute unless entity @s[scores={green=0..}] run scoreboard players set @s green_total 0 execute unless entity @s[scores={green=0..}] run scoreboard players set @s green 0 clear @s emerald # 获取绿宝石数,存于 temp scoreboard players operation @s temp = @s green # 给予金粒 execute if score @s temp matches 1.. at @s run function item:shop/summon_emerald