# 对单个玩家的处理(如果玩家中途加入就会执行此函数) function lib:sounds/music/hub title @s clear title @s actionbar "" # 重置玩家血量上限 attribute @s generic.max_health base set 20 # 重置经验值 xp set @s 0 points xp set @s 0 levels # 开启触发器 scoreboard players enable @s buy_trigger # 状态效果 effect clear @s effect give @s saturation 1000000 0 true gamerule naturalRegeneration true effect give @s resistance 1000000 4 true effect give @s weakness 1000000 4 true # 冒险模式 gamemode adventure @s[tag=!debug] # 传送玩家 tp @s[tag=!debug] -10 8 -42 68 -20 # 返还金粒 scoreboard players operation @s[tag=!gold_return] gold = @s gold_total tellraw @s[tag=!gold_return] ["",{"text":">> ","color":"aqua","bold": true},{"text":"由于商店更新, 你的已有购买已重置, 花费的金粒已返还!","color":"aqua"}] tellraw @s[tag=!gold_return] ["",{"text":">> ","color":"aqua","bold": true},{"text":"由于商店更新, 你的已有购买已重置, 花费的金粒已返还!","color":"aqua"}] tellraw @s[tag=!gold_return] ["",{"text":">> ","color":"aqua","bold": true},{"text":"由于商店更新, 你的已有购买已重置, 花费的金粒已返还!","color":"aqua"}] tag @s add gold_return # 刷新物品 clear @s[tag=!debug] function item:shop/refresh_gold