# 要求系统进入状态 7(小游戏阶段结束,初始化奖励房) scoreboard players set $state mem 7 execute as @a run function ltw:state/7/player_enter # HUD scoreboard objectives setdisplay belowName total_score_disp scoreboard objectives setdisplay sidebar total_score scoreboard objectives setdisplay list total_score_disp # 初始化倒计时 scoreboard players set $countdown mem 12 # 初始化地图 forceload add 0 2000 50 2050 kill @e[type=item] # 生成地图 setblock 0 10 2000 minecraft:structure_block{mode:"LOAD",name:"ltw:select"} setblock 0 11 2000 minecraft:redstone_block # 生成奖励物品 execute store result score $t_player_count mem if entity @a[tag=!watcher] # scoreboard players set $t_player_count mem 8 execute if score $t_player_count mem matches 1.. positioned 9.0 12.5 2012.5 run function item:bonus_item/rank/random execute if score $t_player_count mem matches 2.. positioned 5.0 12.5 2012.5 run function item:bonus_item/rank/random execute if score $t_player_count mem matches 3.. positioned 1.5 12.5 2009.0 run function item:bonus_item/rank/random execute if score $t_player_count mem matches 4.. positioned 1.5 12.5 2005.0 run function item:bonus_item/rank/random execute if score $t_player_count mem matches 5.. positioned 5.0 12.5 2001.5 run function item:bonus_item/rank/random execute if score $t_player_count mem matches 6.. positioned 9.0 12.5 2001.5 run function item:bonus_item/rank/random execute if score $t_player_count mem matches 7.. positioned 12.5 12.5 2005.0 run function item:bonus_item/rank/random execute if score $t_player_count mem matches 8.. positioned 12.5 12.5 2009.0 run function item:bonus_item/rank/random # 生成拾取窗口 execute as @e[type=item] at @s run fill ~-0.2 ~ ~-0.2 ~0.2 ~ ~0.2 air execute as @e[type=item] at @s run fill ~-0.2 ~1 ~-0.2 ~0.2 ~1 ~0.2 barrier # 防止幽灵实体,分 tick 执行 schedule function ltw:state/7/state_enter2 1t