# HUD execute if score $mini_type mem matches 1 run scoreboard objectives setdisplay sidebar total_score execute if score $mini_type mem matches 1 run scoreboard objectives setdisplay belowName total_score_disp execute if score $mini_type mem matches 2 run scoreboard objectives setdisplay sidebar total_score execute if score $mini_type mem matches 2 run scoreboard objectives setdisplay belowName total_score_disp execute if score $mini_type mem matches 3 run scoreboard objectives setdisplay sidebar mini_heart execute if score $mini_type mem matches 3 run scoreboard objectives setdisplay belowName mini_heart execute if score $mini_type mem matches 4 run scoreboard objectives setdisplay sidebar mini_heart execute if score $mini_type mem matches 4 run scoreboard objectives setdisplay belowName mini_heart execute if score $mini_type mem matches 5 run scoreboard objectives setdisplay sidebar health_disp execute if score $mini_type mem matches 5 run scoreboard objectives setdisplay belowName health_disp scoreboard objectives setdisplay list total_score_disp # 调用其他模块 execute if score $mini_type mem matches 2 run function mini:tntrun/game_start execute if score $mini_type mem matches 3 run function mini:hotpm/game_start execute if score $mini_type mem matches 4 run function mini:colormatch/game_start execute if score $mini_type mem matches 5 run function mini:zombie/game_start # FIXME : 从状态 8 转到游戏结束的时候触发了状态 3