# 召唤唤魔者 scoreboard players set $random_min mem 0 scoreboard players set $random_max mem 4 function lib:random execute if score $random mem matches 0 positioned 1019.0 20.1 5002.0 unless entity @e[tag=mini_mob,distance=..1] run summon skeleton execute if score $random mem matches 1 positioned 1002.0 19.1 5016.0 unless entity @e[tag=mini_mob,distance=..1] run summon skeleton execute if score $random mem matches 2 positioned 1019.0 13.1 5013.0 unless entity @e[tag=mini_mob,distance=..1] run summon skeleton execute if score $random mem matches 3 positioned 1002.0 13.1 5024.0 unless entity @e[tag=mini_mob,distance=..1] run summon skeleton execute if score $random mem matches 4 positioned 1002.0 13.1 5002.0 unless entity @e[tag=mini_mob,distance=..1] run summon skeleton tag @e[type=skeleton] add mini_mob tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"text": "骷髅 ","color":"gold"},"已出现!"] # 提高追踪范围 execute as @e[type=evoker] run attribute @s generic.follow_range base set 35 # 关闭怪物间友伤 team join white @e[tag=mini_mob]