# 当玩家拾取到奖励物品时触发 # as player # 获取玩家待处理奖励物品列表 data modify storage item:bonus item_buff set value [] data modify storage item:bonus item_buff append from entity @s Inventory[{"tag":{"bonus_new":1b}}] clear @s #item:bonus{"bonus_new":1b} execute if data storage item:bonus item_buff[0] run function item:bonus_item/call_each