# 生成随机品质的物品 # 品质:生成一个 1~10 的 randomarray,每次从其中取下一个数 execute unless data storage ltw:mini qualities[0] run function item:bonus_item/new_array execute store result score #quality mem run data get storage ltw:mini qualities[0] data remove storage ltw:mini qualities[0] # 根据品质生成不同的物品 # 白色:40% execute if score #quality mem matches ..4 run function item:bonus_item/gameparty/mixed/white # 绿色:30% execute if score #quality mem matches 5..7 run function item:bonus_item/gameparty/mixed/green # 蓝色:20% execute if score #quality mem matches 8..9 run function item:bonus_item/gameparty/mixed/blue # 紫色:10% execute if score #quality mem matches 10.. run function item:bonus_item/gameparty/mixed/purple