# 粒子系统 (2 eb) # 触发器ID 100 execute unless entity @s[scores={shop_particle_s=0..}] run scoreboard players set @s shop_particle_s 0 tag @s remove canbuy tag @s[scores={shop_particle_s=0,green=18..}] add canbuy tellraw @s[scores={shop_particle_s=1..}] ["",{"text":">> ","color":"aqua","bold":true},{"text":"你已经购买了尾迹特效了!","color":"aqua"}] tellraw @s[scores={shop_particle_s=0,green=..17}] ["",{"text":">> ","color":"red","bold":true},{"text":"你没有足够的绿宝石块来购买它!","color":"red"}] tellraw @s[tag=canbuy] ["",{"text":">> ","color":"green","bold":true},"你购买了 ",{"text":"尾迹特效","color":"green"}] execute as @s[tag=canbuy] run tellraw @a[tag=!canbuy] ["",{"text":">> ","color":"green","bold":true},{"selector": "@s","color":"green"}," 购买了 ",{"text":"尾迹特效","color":"green"}] scoreboard players add @s[tag=canbuy] shop_particle_s 1 scoreboard players remove @s[tag=canbuy] green 18 execute as @s[tag=!canbuy] at @s run function lib:sounds/error execute as @s[tag=canbuy] at @s run function lib:sounds/levelup execute as @s[tag=canbuy] run function item:shop/refresh_green tag @s remove canbuy