# 去除进度 advancement revoke @s only item:special/consume_totem # 有生命计数 execute if score @s mini_heart matches 1.. run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"selector": "@s","color":"aqua"}," 使用了不死图腾, 抵挡了一次死亡!"] # 无生命计数:恢复所有生命 execute unless score @s mini_heart matches 1.. run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"selector": "@s","color":"aqua"}," 使用了不死图腾, 并恢复到了满血!"] ## 归还苹果 #execute unless score @s mini_heart matches 1.. run tellraw @s ["",{"text": ">> ","color":"aqua","bold": true},{"text":"你只能在存在生命计数的小游戏中食用生命果!","color":"aqua"}] #execute unless score @s mini_heart matches 1.. run give @s minecraft:golden_apple{display:{Name:'{"text":"生命果","italic":false}',Lore:['{"text":"恢复 4 颗心或生命 +1","italic":false,"color":"gray"}']},bonus_new:0b,bonus_return:1b,is_bonus:1b,item_name:'{"text":"生命果","color":"green"}'} # $remove_resistance 信息在小游戏初始化时提供 # 去除buff execute unless score @s mini_heart matches 1.. run tag @s add have_totem schedule function mini:main/lose_heart_effect 1t