# 每秒执行一次 schedule function ltw:clock/tick20 20t replace # 调用其他模块 function item:tick20 function lib:bossbar/tick20 execute if score $state mem matches 3 run function ltw:state/3/tick20 execute if score $state mem matches 4 run function ltw:state/4/tick20 execute if score $state mem matches 5 run function ltw:state/5/tick20 execute if score $state mem matches 6 run function ltw:state/6/tick20 execute if score $state mem matches 7 run function ltw:state/7/tick20 function lib:sounds/music/tick20 # 特殊方块给予效果 function lib:effect/regen # 全局倒计时 execute if score $countdown mem matches 1.. run scoreboard players remove $countdown mem 1 scoreboard players remove @e[scores={countdown=1..}] countdown 1 # 4 秒一次 scoreboard players add $foursec mem 1 execute if score $foursec mem matches 4.. run scoreboard players set $foursec mem 0 # 掐死原版 BGM stopsound @a music music.game stopsound @a music music.creative