# 全局初始化 # 游戏数据 setworldspawn -12 7 -102 forceload remove all time set midnight weather clear difficulty normal gamerule doDaylightCycle false gamerule doFireTick false gamerule doMobSpawning false gamerule keepInventory true gamerule doWeatherCycle false gamerule doImmediateRespawn true gamerule mobGriefing false gamerule randomTickSpeed 0 gamerule fireDamage false gamerule doTileDrops false gamerule doMobLoot false gamerule doTraderSpawning false gamerule drowningDamage false gamerule doLimitedCrafting true gamerule announceAdvancements true # 主寄存区块:将所有需要不卸载的都放里面 # 已占用:(0,0,0) (0,0,1) (0,1,0) (0,1,1) forceload add 0 0 setblock 0 0 0 jukebox setblock 0 0 1 shulker_box setblock 0 1 0 minecraft:acacia_wall_sign[facing=north] setblock 0 1 1 stone # 记分板 scoreboard objectives remove temp scoreboard objectives add temp dummy scoreboard objectives remove temp2 scoreboard objectives add temp2 dummy scoreboard objectives remove countdown scoreboard objectives add countdown dummy "倒计时" scoreboard objectives remove countdown_fast scoreboard objectives add countdown_fast dummy "快速倒计时" scoreboard objectives remove health scoreboard objectives add health health "生命值" scoreboard objectives remove health_disp scoreboard objectives add health_disp dummy "生命值" scoreboard objectives modify health_disp rendertype hearts scoreboard objectives remove mem scoreboard objectives add mem dummy "全局变量" scoreboard objectives remove total_score scoreboard objectives add total_score dummy "得分" scoreboard objectives remove total_score_disp scoreboard objectives add total_score_disp dummy "得分" scoreboard objectives remove leave_game scoreboard objectives add leave_game minecraft.custom:leave_game "离开游戏" scoreboard objectives remove effect_floating scoreboard objectives add effect_floating dummy "悬浮计时" scoreboard objectives remove game_id scoreboard objectives add game_id dummy "游戏编号" scoreboard objectives remove round_id scoreboard objectives add round_id dummy "小游戏编号" scoreboard objectives remove player_id scoreboard objectives add player_id dummy "玩家编号" scoreboard objectives remove music_time scoreboard objectives add music_time dummy "BGM 时间" scoreboard players set $ game_id 0 scoreboard players set $ round_id 0 # 商店系统记分板 scoreboard objectives add gold dummy "金粒" scoreboard objectives add gold_total dummy "总金粒" scoreboard objectives add green dummy "绿宝石" scoreboard objectives add green_total dummy "总绿宝石" scoreboard objectives add buy_trigger trigger "触发器_购买物品" scoreboard objectives add shop_arrow dummy "箭升级" scoreboard objectives add shop_potion dummy "药水升级" scoreboard objectives add shop_apple dummy "苹果升级" scoreboard objectives add shop_armor dummy "护甲升级" scoreboard objectives add shop_weapon dummy "武器升级" scoreboard objectives add shop_orange dummy "活跃橙升级" scoreboard objectives add shop_potion_spd dummy "速度药水升级" scoreboard objectives add shop_potion_rst dummy "抗性药水升级" scoreboard objectives add shop_bow dummy "弓升级" scoreboard objectives add shop_firework dummy "烟花" scoreboard objectives add shop_bgm dummy "BGM" scoreboard objectives add shop_pig dummy "猪叫" scoreboard objectives add shop_easter_egg dummy "臭彩蛋" scoreboard objectives add shop_particle_s dummy "粒子效果系统" scoreboard objectives add shop_particle_2 dummy "粒子效果2" scoreboard objectives add shop_particle_3 dummy "粒子效果3" scoreboard objectives add shop_particle_4 dummy "粒子效果4" scoreboard objectives add shop_particle_5 dummy "粒子效果5" scoreboard objectives add shop_particle_6 dummy "粒子效果6" scoreboard objectives add particle_type dummy "粒子种类" scoreboard objectives add shop_dice dummy "骰子" scoreboard objectives add stat_total dummy "总场次" scoreboard objectives add stat_win dummy "总胜场" scoreboard objectives add puzzle dummy "解密编号" # 常量与变量初始化 scoreboard players set #mini_total mem 5 scoreboard players set #const_2 mem 2 scoreboard players set #const_4 mem 4 scoreboard players set #const_5 mem 5 scoreboard players set #const_9 mem 9 scoreboard players set #const_10 mem 10 scoreboard players set #const_81 mem 81 scoreboard players set #const_100 mem 100 # 玩家队伍 # team remove debugging team add debugging "调试者" team modify debugging color red team modify debugging collisionRule never team modify debugging deathMessageVisibility never team modify debugging seeFriendlyInvisibles false team remove playing team add playing "玩家" team modify playing color green team modify playing collisionRule never team modify playing deathMessageVisibility never team modify playing seeFriendlyInvisibles false team remove watching team add watching "旁观者" team modify watching color gray team modify watching collisionRule never team modify watching deathMessageVisibility never team modify watching seeFriendlyInvisibles false # 非玩家队伍 team remove white team add white "白色" team modify white friendlyFire false team remove green team add green "绿色" team modify green color green team modify green friendlyFire false team remove blue team add blue "蓝色" team modify blue color aqua team modify blue friendlyFire false team remove purple team add purple "紫色" team modify purple color light_purple team modify purple friendlyFire false team remove gold team add gold "金色" team modify gold color gold team modify gold friendlyFire false # 世界边界 worldborder warning distance 0 worldborder set 1000000 # 进度 advancement revoke @a only lib:damage_dealt advancement revoke @a only lib:damage_taken advancement revoke @a only item:container/place advancement revoke @a only item:special/consume_enchanted_apple advancement revoke @a only item:special/consume_golden_apple # 时钟 schedule function ltw:clock/tick2 2t replace schedule function ltw:clock/tick5 5t replace schedule function ltw:clock/tick20 20t replace # 其他模块 function mini:main/init function item:init function lib:bossbar/init # 状态 function ltw:state/0/state_enter # 重置随机数组 data modify storage ltw:mini types set value [] data modify storage ltw:mini qualities set value [] data modify storage ltw:mini colormatch.types set value [] # 显示提示 tellraw @a ["",{"text": ">> ","color": "aqua","bold": true}, {"text": "管理员已手动重置游戏!","color": "aqua"}]