# 处理乱扔物品的玩家 execute as @e[type=item,nbt={Item:{tag:{stats_item:1b}}},tag=!new_stats] unless data entity @s Thrower at @s run tag @a[distance=..3] add refresh execute as @e[type=item,nbt={Item:{tag:{stats_item:1b}}},tag=!new_stats] unless data entity @s Thrower run kill @s execute as @a[tag=refresh] run function item:shop/refresh_gold execute as @a[tag=refresh] run function item:shop/refresh_green tag @a[tag=refresh] remove refresh