# 选取下一轮选择的人群 tag @a remove new_selector execute unless entity @a[tag=new_selector] run tag @a[tag=mini_rank1] add new_selector execute if entity @a[tag=mini_rank1,tag=new_selector] run tellraw @a[tag=!new_selector] ["",{"text": ">> ","color":"gold","bold": true},"轮到第一名 ",{"selector": "@a[tag=new_selector]","color":"gold"}," 选择奖励了!"] execute unless entity @a[tag=new_selector] run tag @a[tag=mini_rank2] add new_selector execute if entity @a[tag=mini_rank2,tag=new_selector] run tellraw @a[tag=!new_selector] ["",{"text": ">> ","color":"gold","bold": true},"轮到第二名 ",{"selector": "@a[tag=new_selector]","color":"gold"}," 选择奖励了!"] execute unless entity @a[tag=new_selector] run tag @a[tag=mini_rank3] add new_selector execute if entity @a[tag=mini_rank3,tag=new_selector] run tellraw @a[tag=!new_selector] ["",{"text": ">> ","color":"gold","bold": true},"轮到第三名 ",{"selector": "@a[tag=new_selector]","color":"gold"}," 选择奖励了!"] execute unless entity @a[tag=new_selector] run tag @a[tag=mini_rank4] add new_selector execute if entity @a[tag=mini_rank4,tag=new_selector] run tellraw @a[tag=!new_selector] ["",{"text": ">> ","color":"gold","bold": true},{"text":"轮到其他人选择奖励了!","color":"gold"}] execute unless entity @a[tag=new_selector] if entity @a[tag=selecting] run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"selector": "@a[tag=selecting]","color":"red"}," 未选择奖励……"] # 以玩家为对象开始执行 execute as @a[tag=new_selector] run function ltw:state/7/next2 execute unless entity @a[tag=new_selector] if score $round mem matches 5.. run function ltw:main/game_end execute unless entity @a[tag=new_selector] if score $round mem matches ..4 run function ltw:state/7/continue_gameparty # 初始化倒计时与 HUD scoreboard players set $countdown mem 10 # scoreboard players set $bossbar_color mem 0 # scoreboard players set @a[tag=!new_selector] bossbar_color 2 # scoreboard players set @a[tag=new_selector] bossbar_color 4 # scoreboard players set $countdown_max mem 10 # scoreboard players set $bossbar_type mem 2 # function lib:bossbar/show # bossbar set mini:yellow name "等待他人选择" # bossbar set mini:blue name "剩余时间" # 播放音效 execute as @a[tag=new_selector] at @s run function lib:sounds/hit execute if entity @a[tag=new_selector] as @a[tag=!new_selector] at @s run function lib:sounds/hit2