clear @s stick{game_item:1b} # 返还格子上的物品 execute if data entity @s Inventory[{Slot:8b}] run scoreboard players set @s item_slot 8 execute if data entity @s Inventory[{Slot:8b}] at @s run function item:pop_slot/return_item item replace entity @s hotbar.8 with stick{game_item:1b,display:{Name:'{"text":"击退棒","italic":false}'},Enchantments:[{id:"knockback",lvl:2}]} 1