# 判断空交易 execute if entity @s[nbt={Offers:{Recipes:[{uses:2,maxUses:2}]}}] run function mini:trade/game/remove_trade # 判断村民是否升级 function mini:trade/game/villager_level_up # 处理提示 execute as @a[team=playing] if score @s player_id = @e[type=villager,tag=upgradeVillager,limit=1] player_id run function mini:trade/game/announce_upgrade # 判断是否增加交易 execute if entity @s[tag=upgradeVillager] run function mini:trade/game/villager_new_trade